Thursday, January 11, 2024

Summon Kobold (MyD&D)

This Spell of the Sixth Rank [1st level] that ritually summons a single kobold into the summoning circle who will act as a valet or maidservant to the character. The spell will always summon the same kobold(s), even if they have previously been "killed." The spell lasts until the summoning circle is broken.

Kobolds are small dark blue wizzened humanoids who are surprisingly ugly. It will be formally dressed in the appropriate clothing for a noble's servant or maid. It will not bear any weapoms amd cannot dight, but is a dab hand at doing the laundry, putting away clothes, serving breakfast, and answering the doorbell. There is a chance that a valet will know the secret hangover cure, but it is something that you really have to very hungover to even contemplate consuming it. It is very effective however. Maids are very good at magical seamless mending.

There is no need to feed a kobold, and no one has ever seen them eat. However it is noted that the local rodent and cat populations tend to decreae in their vicinity, which tends to discourage people from sampling their cooking. They have the ability to be Overlooked, which seems to be some form of invisibility, but one without the use of glamour; when needed they are simply there.

They are effectively earth spirits of the hearth, similar to brownies and the like, and if treated well will be able servants. However if abused or mistreated they will vecome, surly and uncooperative and you may find important items have been misplaced. Whilst their material forms may be destroyed, they are effectively immortal and may be resummoned. They have d4 hit points, wear no armour, but are small (-4 to hit). In combat, they will become Overlooked on their action. They have the normal vulnerabilities of summoned creatures and the earth fae.

There are two known variants of this spell:

  • The first summons a Klabautermann who is dressed as a sailor amd will do general tasks aboard a ship, such as mending clothes, nets, ropes, and sails. They cannot actually sail the ship or pull an oar, as they are too small. They nmay also effectively replace the ship's cat when dealing with rat infestations, and unless the cat is cautious, will almost certainly do so.
  • The second summons a Deep Kobold dressed as a miner, complete with pickaxe or shovel and hard hat with a light on it. These are very good at excavating soil and diggong through rock. Unlike other kobolds they can only be summoned for a specified task, after which the summoning circle breaks with a loud crack (akin to rock breaking).

If cast at a higher level it effectively summons enough kobolds to completely staff a household of a similar level. That said, even the caster will often Overlook many of the kobolds, especially those who are normally performing the roles of underservants, and thus it is difficult to exactly determine how many servants were summoned. However the mage may live a comfortable life in such an abode, without worrying about clumsy servants messing up their latest research.

  • At 2nd level it allows the mage to comfortably staff a cottage.
  • At 3rd level it will staff a wizard's tower.
  • At 4th level it will staff a small manor house.
  • At 5th level it will staff a large manor house.
  • At 6th level it will staff a small palace (lots of dusting needed).

Note that most servants will not (and effectively cannot) work with kobolds. It's either the magical servants or the mundane kind.

Note that a mage will often ritually enchant their abode with the appropriate spell, sealing the summoning circle somewhere safe (usually as a permanent engraving or metalwork), in order to permanently provide a household staff to run the place even when they are not there. The problem is that until the circle is physically broken the kobolds remain bound to the place of their summoning. This is often why wizard's abodes have a reputation for being haunted, long after the wizard has been killed or otherwise moved on. The kobolds remain bound to the placem, even if it has fallen into ruin. And whilst they generally cannot fight an intruder directly, there is a lot of mischief undetectable servants can perform against intruders...

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