Sunday, January 14, 2024

You Can't Take It With You! (MyD&D)

It is common practice amongst some cultures to entomb their great heroes and kings in some manner of tomb or barrow. Together with servants, good, and a great deal of valuable treasure.

Why do tombs and burial mounds contain treasure?

Simply, it's because you can't take it with you. A large amount of treasure helps magically bind the spirit of the occupant of the tomb to this plane of existence. In addition to providing the wight with appropriate accoutermonts for when they waken. Nobody wants to waken to a bare stone chamber, after all. Slaves are often included in this deal, for much the same reason. They are awakens to serve their tomb lord when he or she awakens. Occaisionally an honour guard of warriors will join their lord in the tomb, although these may be physically added later (if they were theer for the oriiginal funeral). Often a sett of common soldiers may be unwillingly interred in the term too. After all, the lord will need his guard.

This is good news for would-be tomb robbers. There is money in those tombs. The bad news is that this treasure is bound up in the necromancy that maintains the wight (or spectre). Which means the wight knows wheer it's treasure is, and even if it does not wake up during the robbery, it will desire it back. After all it reduces the magical energy binding it too this life, and if this fails, they might have to answer embarrassing questions by the Judges of teh dead as to why they had missed their previously scheduled appointmnet.

Although there is one reported incident or the wight and entourage moving into the vaults of the thief. Especially if their descendants have died out and are no longer conducting the appropriate memory rites at their old place. But usually it will be a visit from an undead collection aganecy in the middle of the night, unless the curse is cleansed from the stolen treasure.

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